The first programming marathon was organized in 2009 in Gliwice, Poland, and it was the only such an event in Poland. Back then, it was a small meeting for the fans of algorithmics. The idea was originated by Tomasz Łakota and Mateusz Brzeszcz – graduates of the Silesian University of Technology.

Today, Deadline24 is an international contest, attended by hundreds of participants.


Last year’s edition of Deadline24 gathered the participants from Poland, Great Britain, USA, Canada, Finland, Switzerland, Ukraine, Czech Republic, Slovakia, Serbia, Russia, Lithuania, Belarus, Spain, Croatia, Bulgaria, South Africa, Nigeria, Tunisia, Iran, Taiwan, India and Armenia. Among the participants, there were employees of such companies as Google, Facebook, Ericsson, Microsoft, Nokia, Prezi, Bank Zachodni WBK, Wirtualna Polska, Grupa Unity and InsERT. We also hosted representatives of universities such as Charles University in Prague, Kaunas University of Technology, the University of Warsaw and the Jagiellonian University.

Thirty teams from Poland and abroad took part in the 24-hour finals that were held in the Contemporary Art Gallery “Elektrownia” in Czeladź. The winners were as follows: the first place – team “SajchoModzajtoSajgon” (Marek Cygan, Przemysław Dębiak and Mateusz Żotkiewicz); the second place – team “PŁatnerze w PŁaszczach” (Grzegorz Graczyk, Marek Rogalski and Paweł Tarasiuk); the third place – team “Charles University Legion” (Michal Danilák, Filip Hlasek and Jakub Zika).

The winners received in-kind prizes: laptops – Macbook Air 13 laptops, cameras – GoPro Hero 4 and tablets – HTC Nexus 9.

Plot of the contest tasks

During the contest, the participants have to face unusual creatures called beetlejumpers (Polish: żukoskoczki).

In 2009, we found out that these outstanding creatures from Universum are extremely useful as they can neutralize the negative energy carriers and thus contribute to saving the world. Beetlejumpers can walk, jump (and consequently smash one another), harden the surface, commit seppuku and breed. They can also transmit what they have just seen. Unfortunately, they are extremely lazy and they need a lot of motivation to work. The participants’ task was to tame these wild but interesting creatures.

A year later, we learnt more about beetlejumpers, who had been travelling to different planets by intergalactic car. The research on how to raise the population of these useful creatures was carried out as beetlejumpers didn’t breed in their natural environment (because of their laziness and lack of motivation).

They continued conquering the Universe afterwards, developing transport base in their extensive colonies on the adjacent planets. They use cars called Żuk, a model that used to be produced on the Once Blue Planet. They also fought against bloodthirsty Coors and mined some precious materials.

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